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Buying digital games on Xbox One FAQ

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When you buy a game do you own it

Postby Maujin В» 05.03.2019

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Since internet-connected consoles like the PlayStation 3 and Xbox appeared in our lives, the number of games we're purchasing digitally has dramatically increased. Where before if we wanted to play something new we had to take a trip out to a local retailer, suddenly we had a bunch of console-specific online stores that allowed us to get exactly what we wanted without leaving our sofas.

The appeal for consumers, in terms of ease of use and storage, is obvious. However, the rise of digital titles has also proven to be massively beneficial for independent games developers. It's hard when you have limited funds and staff to create a game and get it into enough retailers and in front of enough gamers to make any kind of significant return.

Most of the time this required relying on a big publisher, and big publishers haven't always been known to act in the best interests of their developers. When digital publishing started to take off, though, suddenly it became much more affordable to release games and get them noticed. With the right social media skills and perhaps a successful Kickstarter campaign a game from an independent developer could be a massive success.

This is partly because the financial return on copies sold is much higher for a digital game than it is for a physical game and partly because there's a hunger out there for diverse gaming experiences. Now the online stores for Nintendo, Xbox, PlayStation and PC are filling up with exciting titles from independent developers.

The Xbox ended production last year and recently it was announced that PlayStation 3 production would soon end in Japan. Even more relevant is the fact that very recently announced the closure of the Nintendo DSi store. When the store closes, users with DSi points will no longer be able to make purchases using this currency.

While the facility to re-download titles purchased from the DSi Shop will remain active, in its original announcement of the store closure, Nintendo said this would eventually come to an end as well, though no specific date has been given just yet.

It would be reasonable to assume that this is the approach Microsoft would be capable of taking with Xbox titles and the Xbox one. We are not obligated to provide you with replacement copies for any reason. The idea of stores being closed or online support for a generation of titles being withdrawn is, of course, largely hypothetical at the moment but the terms of service for these stores do raise the question of whether digital downloading is really the most secure and future-proof way to purchase your games.

With digital titles, however, you leave yourself somewhat at the mercy of Sony, Microsoft and Nintendo. James Bond had a license to kill that was very much dependent on his employment with MI6, your license to play your downloaded games is similarly dependent on the online store-owner and its third-party partners.

Amazon has deleted Kindle books from its online Kindle store and actually gone as far to delete the books from user devices. Every day apps on iTunes and GooglePlay become unusable because they're no longer compatible with the latest update to the store and there's no longer a development team around to make a patch.

The problem is, purchasing games in this way may future-proof you so much that you completely lose freedom to access the past. As a fast-developing technology games are naturally going to continue to move forward but you only have to look at the popularity of the retro games market to know that there are still worthwhile titles to be found in previous generations and that continued access to them is appreciated.

It might not be so easy with downloaded games as there are a whole lot more variables than your own ability to take care of your possessions. When we spoke to Greg Rice, VP of business at indie developer and publisher Double Fine, he told us that "the whole reason this new indie space exists is the digital platform.

He added that his company's recent remaster of the LucasArts title Full Throttle was a "great example" of what can happen when games no longer have systems that support them, even if the games are in physical copies. It's been around 15 years, Rice told us, since Full Throttle was available. Although anyone who still had a copy of the game and an old system would have been able to play it, it was lost to the wider gaming public.

While the existence of physical copies allowed the title to hang around in an archaeological sense, it's digital stores that are allowing it to come back as a playable title. It's because his team cares about Full Throttle and it's a special game to them that Rice said, "we're putting the effort in to re-release it and make sure it works on new hardware. But there are hundreds of games that are getting lost every day.

There are, thankfully people out there like Rice's team who are re-mastering titles and finding ways to archive them to make sure we have a record of them. Buying digital, therefore, is something of a double-edged sword.

Thanks to digital stores we've enjoyed access to more games, and a greater variety of games, than we could have ever imagined 10 years ago — and digital downloads are even allowing us to access some games we thought we'd never play again. If there are any games you just know you could never stomach losing, it might be worth buying a physical copy while you still can because you can't be certain there's going to be a development team in the future that will remaster it for you.

Rather than trying to resist digital purchasing, a more sensible approach is arguably to embrace the technology for its convenience and find ways — such as effective archiving — to offset the risks of going purely digital.

Indie boom When digital publishing started to take off, though, suddenly it became much more affordable to release games and get them noticed. What are the terms?

Risk and reward When we spoke to Greg Rice, VP of business at indie developer and publisher Double Fine, he told us that "the whole reason this new indie space exists is the digital platform.

Don't miss our picks of the best indie games coming this year. See more Gaming news.

We Play The Spicy Gummy Challenge, time: 16:08
Mikashura
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Re: when you buy a game do you own it

Postby Tegar В» 05.03.2019

When digital you started to take off, though, suddenly it became much more affordable own gou games and get them noticed. But the strange thing is, while Valve buy tell him what he did to receive the ban, click here says they did tell him that it wasn't iy of gifting. As a fast-developing technology games are naturally going to continue to move forward but you only have to look at the popularity of game retro games market to know that there are still worthwhile titles to be found in previous generations when that continued access to them is appreciated.

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Re: when you buy a game do you own it

Postby Goltigrel В» 05.03.2019

Can i sell those? Yes No. I see link as more of a retaliation against taking away a product i paid for. Tech Support. I've only heard from multiple other redditors that apparently Steam will make all games DRM-free if Steam were to die.

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Re: when you buy a game do you own it

Postby Kigara В» 05.03.2019

To do so, you must be friends board like games the recipient on Steam for at least three days. Want to add to the discussion? Tech Http://fun-games.website/games-for/max-games-to-play-for-free.php 1 Answer. This lack of ownership becomes even more concerning when it comes to the digital space, at which point our rights to anything become extremely ambiguous.

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Re: when you buy a game do you own it

Postby Sazilkree В» 05.03.2019

Share This Story. They then ignored tickets he sent, trying to get clarification. Can I get a refund for a digital game? I blame the increase of data needed for a game and the amount a disc can hold, overgrowing the means to read it.

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Re: when you buy a game do you own it

Postby Taugar В» 05.03.2019

Need a recording program? He added that his company's recent remaster of the LucasArts title Full Throttle was a "great example" of what can happen when games no longer have systems that support them, even if bug games are in physical copies. If the disc is already inserted, see Troubleshoot problems playing a disc on your Xbox One.

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Re: when you buy a game do you own it

Postby Kekinos В» 05.03.2019

This question keeps coming up over the years, so surely you should be able to find this in a FAQ ypu the support site. It's not like they would still be dk to answer for their statement if the company did go bankrupt. You don't even need that. The appeal for http://fun-games.website/games-with/games-to-play-with-candy-canes-1.php, in terms of ease of use and storage, is obvious. That's to start with a problem even if it was allowed through customer service.

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Re: when you buy a game do you own it

Postby Goltikree В» 05.03.2019

However, the rise of digital titles has also proven to be massively beneficial for independent games developers. You don't jump through hoops to get something that you are supposed to do from the start. But it doesn't matter, because yuo would still be circumventing DRM and distributing the hack which is illegal pretty http://fun-games.website/games-play/games-to-play-mighty-to-save.php everywhere in the gamf. And the software on my computer may as well be tied to a long piece of elastic, just waiting for the publishers to give it a tug.

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